All posts in Creations

Shout Outs to the Stork Video Supporters

I am grateful for my friends who took the time to either send in a video testimonial or let me record them for the Stork promo video. Here is a little bit more about them, in order of appearance.

Kristina Arntson – Kristina is one of the kindest people I know. She has her own acupuncture practice where she also offers adjunctive therapies including cranio sacral, massage, direct moxibustion, and nutrition. She can be found on Facebook here.

Marc Majcher – Marc is a busy guy. When he isn’t doing improv at the Hideout Theater or designing games under the Gizmet Gameworks label, he is cranking out code, which he will happily do for those inclined to pay him.

Kris Umlauf – The lovely Kris hosts fantastic parties and will give you the lowdown on restaurants all around Austin.

Reed Oliver – Reed is the front man for World Racketeering Squad, Austin’s premiere producer of nerdwave tunes. Go check out one of their shows and/or buy their album!

Thanks again, folks!

Origins of The Stork

When I went to see Pixar’s WALL-E, there was an animated short called Partly Cloudy before the film. It had to do with a stork who got stuck with delivering really challenging packages. It got me thinking of some shadowy agency which employed people called Storks to deliver metaphorical packages to people. Perhaps this guy shows up on your doorstep with a lost memory from childhood.

Then I thought maybe I could make a role playing game out of it. The players would play characters in this agency delivering packages as a way of working off a debt, kind of like the reapers in Dead Like Me.

But then it occurred to me it might be more interesting if it were a live action game like Killer or Capture the Flag, where teams of people had to make sure a package got delivered to its destination.

I’m not sure how it happened, but when I sat down to write down some notes for the rules to this potential game, I instead wrote the manual that became The Stork. It was one of those rare pieces of writing that I transcribe more than write. It just flowed out, almost fully formed. I made some tweaks to it, but the first draft ended up being really good as is.

Some part of me wants to create these shared experiences, these abstract dreamlike ideas. I’ve found the best way to communicate them is to squeeze them into the shape of a story or a game. The structure is just a handle or a frame, a label so that other people can (hopefully) understand what I’m trying to tell them.

Find out more about The Stork at Kickstarter

The Stork has launched!

Thank you Kristina, Marc, Kris, and Reed for the testimonial videos. I edited everything this morning and put the video up on the Kickstarter page.

Time to launch!

Visit The Stork on Kickstarter

On Secrets

I was hoping I would be able to share something about a recent project, but it is still under wraps. Stay tuned!

I’m pretty good at keeping secrets. You ask me not to tell, I essentially partition that information away in a special vault in my memory. Eventually even I will be surprised by the news.

It’s tricky when I am working on something cool, but I’m forbidden to show anyone. I recently had to sign an NDA at work. Now I belong to a secret society who know about *It*.

In other news, I have secured three video testimonials about The Stork. I want to get one more and then cut together a promo video so I can launch the Kickstarter project. I’d like to get that going by the end of the month.

Prepping for Takeoff

I’ve got most of The Stork’s project page completed on Kickstarter. Their back end is really slick and full of helpful information on fundraising, promoting your project, etc. I’m used to shrouding The Stork in secrecy so that it is more fun to learn about it when you participate. But, obviously, in this situation, I need to give more details so people understand why they should contribute.

Kickstarter encourages the use of video to help people engage with your project on an emotional level. I’m gathering video testimonials of people who have participated in the past so I can cut together a promo. So far I have two really good testimonials and I’d like to get at least two more. Then I’ll throw in some graphics and music and put it up!

Kickstarted

Kickstarter fever was in the air. It seemed like every time I turned around, someone was posting about their new Kickstarter project on Facebook or Twitter. It seemed like a magical box where you put an idea in one end and an amazing thing came out the other. Somewhere in between a bunch of generous strangers dumped a bunch of money in there as well.

The excitement and success stories surrounding Kickstarter projects made me want to do it like the cool kids. But what would I do? Of course! I could do an expanded print run of The Stork, my… game…book…experiment…thing. Yes! Kickstarter was the perfect place for my weird idea of promoting random kindness. Continue reading →

Dune Sandstorm Board Concept

Before I decide on art or any of the other components, I need to tackle how I want the storm to work. In the original game, the sandstorm is represented by a small cardboard token that moves around the edge of the circular board. This is not very dramatic for how important a role it plays. It also fades into the background too much and is easy to overlook.

My idea is that the sandstorm should clearly overlay the entire segment of the board it is affecting. But how to do so without disrupting any pieces on that segment (in the safety of rock regions, for example)? I propose a layered board which is effectively one giant dial. The storm is printed on a transparent plastic disc sandwiched between another clear plastic layer (the actual board surface) and a base cardboard layer with the board art.

This way the sandstorm will move underneath the pieces on the board and clearly designate what area it affects.

Here is a mockup of the cross-section:

A fastener at the center would hold the three pieces in place but still allow the storm to rotate. There would also need to be some kind of adhesive at the four corners for stability, but also allow enough play for the storm to move easily.

The result would look like this:

As you can see, there would need to be sections cut out from each edge of the top frame to allow for access to the storm layer’s edge. My one concern is that it may be a bit clunky when moving the storm great distances.

I may further elaborate on this by printing the regions protected from the storm on the topmost plastic layer. This would provide a clear visual indication of which units are safe and which are destroyed.

Arrakis…Dune…Desert Planet

Like many designers who have played the out of print board game Dune, I have thought to myself, “I could make my own version of this.” Indeed, the image gallery on Board Game Geek is full of custom renditions of the game. It would be no problem to download some PDFs and print out a copy of the game, but I’d like to have a go at making my own artwork for it. Also, I have an interesting solution for the sandstorm I’d like to attempt.

So far, the project is in the planning stages. I have accumulated PDF components of the original game, reference artwork, and some links to sites which might provide game components which I will shape to my own purposes.

Most of the designs I have seen stick very closely to the components of the original, but I wonder if there aren’t alternatives to the combat wheel, for example. Beyond the physical aspects, I also feel like some of the more ridiculous mechanics (such as the whole blind bidding on Treachery cards) can be overhauled. We shall see.

Show and Tell

Last night my friends Jonathan and Sharon had a Show and Tell party at their house. It is an annual thing where friends gather to present projects they are working on or demonstrate talents. I used to be involved in the slam poetry scene and none of my Austin friends had ever seen me perform, so that’s what I decided to do. I still had two of the poems memorized. I guess I’ve done them enough that they’ve become etched into a ROM somewhere. The other two were on book.

One of the poems is always emotionally difficult to do, so I rarely read it. It’s a tricky thing: On the one hand, I want to read the poem over and over to get the emotional payload out of my system so that it won’t be a problem to do the piece. On the other hand, I’m talking about something real and personal and I don’t want to cheapen it into a performance. I made it through the poem with some difficulty. Apparently I will always have some tears left for the events that marked me most.

Set List:

  1. Some of the Parts
  2. My Girlfriend is So Fat
  3. Small Hands
  4. First Time Flowing

Now Don’t Get Excited

Although I’ve signed up for weekly blogging (the One A Day Lite package), I may sometimes write more than once per week. Gasp!

Alright, so on to the update. I’m working on several projects at the moment. Unfortunately the one that is nearest completion is one that I cannot discuss in detail as it is for a friend and he is keeping the project under wraps for now. But hopefully he’ll make an announcement in the near future and I can show you what I’ve been doing. Continue reading →